House Rules

Please also see the character creation rules for other rule systems in play.


We will be utilising at least part of the downtime system from Ultimate Campaign. This is roughly outlined below, but whilst it may seem like a potential for a lot of admin, Hero Lab will calculate a lot of this for us and a large part of our downtimes will probably end up being around the settlements/region we control as a group, which I’m happy to do the admin side of.

Downtime uses 4 phases – Upkeep, Activity, Income, and Event

  • During the Upkeep phase, you pay any ongoing costs from existing downtime work, and determine how much of your capital and business interests have been affected whilst you were away adventuring.
  • During the Activity phase, you perform any free activities (such as selling items recovered), and determine what activities you are doing in your downtime to continue existing work or start new projects.
  • During the Income phase, you determine your earnings from interests and organisations you are a part of, and abandon or sell anything you no longer wish to control.
  • During the Event phase, random events may occur that affect you and your holdings – e.g. bad weather, fires, taxes, bank holidays…

Downtime activities include learning spells, constructing buildings, making magic or mundane items, earning capital for future projects, earning xp (only if you have fallen behind the party for some reason), gathering information, helping others heal over time, leading a kingdom, promoting a business or organisation you have an interest in, replacing familiars/companions, recruiting for an organisation, researching spells, facts, or lore, resting and recovering, retraining, running a business, scheme for upcoming quests and adventures, and training animals.

Core Additional Systems

  • Exploration, Investment, Kingdom Building, and Mass Combat rules from Ultimate Campaign will be being used. The optional rules at the end of the Kingdom Building chapter can be used if you can be bothered, or ignored if you don’t want the potential of a little extra admin.
  • Hero Points from Advanced Players’ Guide will be in play, starting with 1 point.
  • Magic Item Crafting will be possible, using the Dynamic Magic Item Creation rules from Pathfinder Unchained, requiring components suited as per the Talismanic Components rules in Ultimate Campaign, and only allowing creation of book items (no custom jobs).
  • Reputation and Fame system from Ultimate Campaign will be being used. (Of note, whilst you may join factions utilising the base system, we will not be tracking faction-specific fame and the items purchasable through the faction system will not be available).
  • Retraining system from Ultimate Campaign will be available for use.
  • Wound Threshold system from Ultimate Combat will be in play, with NPCs (but not cohorts & companions) using the Monster Thresholds

Gamemastery Systems

  • Curses from Horror Adventures will be in play.
  • Diseases and Poisons from Pathfinder Unchained & Horror Adventures will be in play.
  • Drugs and Addiction from the Gamemastery Guide will be in play.
  • Expanded Fear from Horror Adventures will be in play.
  • Spellblights from Ultimate Magic exist in the campaign, but will occur rarely.

Possible Systems:

The following will be utilised if they become relevant enough during the game or if any player wishes to take this route with their character:

  • Bargaining – Ultimate Campaign
  • Binding Outsiders – Ultimate Magic
  • Corruptions – Horror Adventures
  • Esoteric Components – Ultimate Magic
  • Honour – Ultimate Campaign
  • Influence – Ultimate Intrigue
  • Psychic Duels – Occult Adventures
  • Research – Ultimate Intrigue
  • Social Conflicts – Ultimate Intrigue
  • Spell Duels – Ultimate Magic
  • Spellbook Preparation Rituals – Ultimate Magic
  • Stamina & Combat Tricks – Pathfinder Unchained
  • Vehicle Rules – Ultimate Combat
  • Verbal Duels – Ultimate Intrigue

House Rules

Dorset Style - 06. Kingmaker Abinessy Portilis