We are leaving the camp near the cairn and moving west (south west as we look at the grids)
Spend a day in this hex, find a couple of already looted cairns, good hunting country, but otherwise uneventful. Overcast all day, gets up to 0 degrees during the day
As night approaches, we look for somewhere safe to camp. Choose a looted cairn to give us some shelter.
Second day, we start to see the woods on the horizon towards end of day. There are hunters active in this area.
Camp again, during night on 3rd watch, hear wolves howling. Starts snowing just after midnight, then eases off around breakfast time.
We go into the forest again, it’s slower going then on the plains. 2.5 days to navigate a hex.
Quite a lot of disabled or deliberately triggered traps in here, like we saw before. Again, some of them have clearly been placed maliciously – bloody Breeg again, no doubt.
Towards end of second day, we come across a river (we’re in the Narlmarches) . Thorn river quire narrow, keep get quite deep at points, 30-60ft deep, tributary to the Shryke, which is part of Celen Network/Passage, major transport route, to open travel from River Kingdoms to Brevoy this would be a good way of doing it.
Some very odd sounds in this forest. Distinctive trill sound of Tatselwyrm coming up from river. We decide NOT to deliberately hunt it, but will kill it if it attacks us first. So we set up camp, hear quite bit of noise and kerfuffle nearby – two boars heading for our camp. Dinner on the hoof! They charge us. One of them attacks Cade and gravely wounds him, but he drinks a potion to heal. It’s a tough fight, the boars are very strong. We are getting badly battered. We eventually win, and butcher them for food.
We have a peaceful night
Next morning we come back to river, find a trap that looks like it was set to catch anyone using the ford. Find a not very decomposed corpe that looks like it was hit by a swinging log from the trap. Rope snapped. Nice looking hatchet buried in one of the logs. Corpse looks like Breeg, has effectively killed himself.
I attempt tp cross the ford cautiously. its ok. We do what we can to bury/cover Breeg.
Lots of movement in the trees above our heads. Think there have been Griggs (insectoid fey) up there but not right now.
We have boar for dinner. Peaceful. We settle down and have a peaceful night. We have completed another hex. Still in woodland, travelling east-ish. Day is warmer (3 degrees) but drizzle, no snow. Thorn river still winds through this one.
Around lunchtime (which is pig) it seems like the trees are trying to dump water or snow on Cade, every time he walks under a tree, for an hour, he gets it down the neck.
Couple of hours later, Rena goes to drink from flask, finds it’s empty.
Rena leaves 3 sp on a rock, and we leave some fruit as well. 1 of the sp moves 15 ft up into the air, then it moves away. We move away to let the fey get their gifts. Another coin does the same. We start a conversation with some fey. Rena tries diplomacy (24 roll) and discovers that they know where the camp of the Stag Lord’s men are – they draw up a crude map int he ground, and say the most they have seen there are 12 people. Camp is along teh Thorn river. Follow river to just before you come out of Narlmarches. Apparently the bandits are mean to fey and hurt them. There are yummy radishes in the next hex. And some hot springs nearby at top end of Skunk river at edge of Narlmarches near the hills. There is a miserable old bear guarding an old shrine to Erastil!!!!! The giant boar is further south. He attacks anything on sight according to the other fey. Tatselwyrms are along Skunk rver. There was a fairy queen a long time ago, she took a lot of lovers, including someone called the dancing lady, who is a fey who has redcaps who guard her. Fairy queen slept with monsters and human as well as fey.
Rena asks if fey would be able to help get rid of the bandits, but they say all they can do is keep an eye out for us.
Coming down to us are a Grigg called Tyg, and a male fairy dragon called Perlivash.
Rena is keen to go to the shrine once we have finished this hex, which takes another day. The two fey stay with us. Quiet day. They take a watch overnight. Then we set off for the Temple of the Elk and the big nasty bear.