The fight goes quiet, We go looking for Irrevetti. To the south we find a troll nest (at least 8 trolls probably use this), and a strange bedroom for a large human. There’s a chest in here as well as the big bed. Signs of there being more than one occupant. There are bloodstained manacles on the bed. Aria opens the chest. There is a load of money in it – a wages chest, belonging to the captain of the guard. Probably one of the people we fought that came in later.
To the north we find a room full of dirty laundry and dirty dishes, we remember Irrevetti had supposedly sent all the servants away. On one table is are 6 half eaten meals, still warm, so we interrupted somebody’s breakfast. We find more sleeping quarters. And long corridor with lots of doors off (unlatched doors, like sleeping quarters). Tallis finds a storage room, very cluttered, mostly mess room supplies. We find the kitchen, but nobody in it. We find a privy and someone hiding in it. They tell us Irreveti’s room is downstairs. Rena asks them to agree to take no more part in the fighting, he agrees, very scared. We tell him to go to the kitchen and take anyone else who doesnt want to fight and stay there. We find another one and send him to the kitchen,. There is a corridor to the south with secret doors in it. We find another store room (cleaning and bedroom stuff). More bedrooms. A lot more bedrooms. One of them has someone in it. They surrender and head for the kitchen. We keep going, more corridors. We find guest quarters. There is cat hair in here. Guess the weretiger assassin was staying here. There are lots of war books in here. We found the library. Books are a bit questionable in subject – lot of rubbish, some poetry, but there are some decent books on local and noble history. Next to it is a conservatory, lots of musical instruments. There appears to be a solarium above it. There are 2 guards in there. They surrender.
WE go downstairs in the library. We find a chamber decorated with lots of hides and bones and stuff of animals. There are also two huge dogs, a human that is being mauled by the dogs, and something thta looks like a gargoyle. Amina recognises it as being indeed a gargoyle, they can fly, they can see in the dark, difficult for inexperienced adventurers to hurt as the damage often bounces off. Dogs are a type of hell hound (Nessian) size of a draught horse, like huge wolves, rumoured to be type kept by Asmodeus, tireless trackers, fierce and snarling horrors in combat, immune to fire, breathe and fight with fire damage.
FIGHT! More join the party after we open the double doors, including a troll. There’s a room down the corridor with some giant cats in, locked from the outside. We leave them there for now. Move on to another room with A CREATURE IN IT. It’s a Remorra(?).
Several years ago in one of Irreveti’s many expeditions, went to the realm of the ? Lords, brought back a creature which he led back through the city to great fanfare, it has been used to entertain guests of his , he’s fed it prisoners and criminals, Aria says creature is predator, not normal that it could be led through a city, had to be under someone’s control. Never attacks audience, just the ‘food’. We leave it locked in. At the end of the corridor, stairs go up again.
At the top of the stairs we find a fighting pit. We are on the floor level, there are balconies above, 20 ft high. There is a secret passage across the pit from us, under the spectator gallery to a corridor behind.
Amina is aware of smell of sweat in the year, suggests troll and humans sparred here earlier but no evidence of death. We climb up onto the spectator balcony. We find stairs (50ft down) and a secret door, with more stairs down. Very difficult to spot this secret door.
At the bottom of the stairs we find a door and it opens into Irrevetti’s bedroom, he’s in there with a creature that looks like a nymph, but isn’t. The creature is Spirit Naga. Charming gaze,poisonous bite, clearly got magic due to shape changing. It’s really hard to hit. It takes some work but we defeat them. Irreveti yields just before Amina strikes a killing blow, so she subdues him instead. The naga is dead.
T-Rex checks out the pool for us. Room is full of fancy valuable arty stuff. Also on the naga is a magic ring. Irreveti has a rod which looks like it becomes a pole arm. A nice breast plate (mithril), boots, item with very strong enchantment on it – heard rumours about stuff from Numeria, think its one of those – potions, 2 scrolls, and a wand. Has a master key for the whole of the palace. There seems to be a flow of water in the pool, it’s not static, there’s a current, there seems to be an in point and an out point. Amina can’t see what it is, so Cade goes to have a look and finds secret doors. There is something floating on the water into one of the chambers, its a sword wrapped in a white shawl. The other door opens into a tunnel that seems to go on for a while.
We go get Evindra and ask her about the sword. There was a prophecy that the sword could destroy Nerissa. Rena reminds us of the prophecy about our kingdom. There are things that can awaken the sword: defeating powerful creatures of the first world, certain magics of the first world. We need to keep the sword covered or hidden, until there is a relevant battle that could be used to awaken it.
We now need to dash off and stop executions, and we’re going to take all the guards with us. We find the diva and the rest of the prisoners.
We head to the executioners’ scaffold, but Cade is coming separately with Irreveti, flying in last minute. Calvos tells us something about the gargoyle . A few years ago, there was a serial killer in Pitax, the Riverfront Ripper, Irreveti and his guards captured the killer and gave him a job. It was the gargoyle, he told Calvos that he was the killer, he was employed to torture Irreveti’s prisoners. At 10 minutes to midday, it goes quiet as the wagon with the prisoners in arrives. Rena uses clarion call to shout ‘hold the executions’. It goes quiet again. Rena appeals to the crowd, have you not had enough blood. Irreveti has fallen, he took you to the very brink of war that would have seen you and yours die. This man has committed kidnap, murder, torture….Calls him a tyrant and a slaver. Tells them about the gargoyle. They start cheering Rena and hailing him king.
The headmistress is neutral good. Yasmina is lawful evil. Kharne Vereel probably neutral evil. Nunzia Arpia, he is the master of ceremonies and counsellor (true neutral), Hadreth Sodorak female dwarf grand diplomat has also done a lot of smoothing over , Cattenei head of family were founders of Pitax, not too bad, Strocalle are utterly mercenary, Liacenza son runs tavern (hates Mivon because they stole family lands). Master of ceremonies has been known to lose orders if they dont suit how he thinks things should work.
Suggest we need to talk to Athalia, a druidic nymph who cares about justice, the cheese monger, Liacenza family.
We call the servants back in to clear up the mess (and so they can get paid).
Rosa and Aria run round hoovering up the magic items and loot.
So called hero going round stirring up trouble in taverns, saying we’re rubbish and he should be leader.
Approached by a noblewoman who wants to know what we’re doing about leadership.
Belind Howton, proper noblewoman, doesn’t want to be involved in leadership, what she really wants is for people to know she’s a great benefactor and her family are wonderful, a couple of monuments and a theatre in her name would be fabulous. A fortune teller told her to buy a thing because the future leaders of Pitax would need it, something that can make a significant difference in our endeavours. He said she should buy a rare book called Zidiggers Picnic. Amina and Aria remember its a short picture book published in PItax 42 years ago, painter made it, after frenzied journey into another realm, made book as a record, woodcut illustrations, he went mad 3 years after the incident, went on a killing spree killing someoen every week, used a citizen to recreate scenes from his journey, book is now a highly sought after collectible, worth 1500 gp, mint condition is 500gp. Said to give you a map of the Thousand Breaths. She swears fealty to Sanctuary, follows Abadar.
Zuddiger’s Picnic is a short picture book, written and published in Pitax 42 years ago. – important guide to Thousandbreaths.
The author and artist of this book was a talented painter named Karn Zuddiger. His inspiration for this book was not imagination but the result of an actual horrific and frenzied accidental journey through Thousandbreaths. This adventure and his miraculous escape did not leave him unscathed—mad with inspiration, he spent the next 3 years of his life crafting the woodcut illustrations and story for Zuddiger’s Picnic, hoping to drive out the images in his head with art. Only a month after the book’s publication, however, Zuddiger succumbed to the madness inflicted by his trip through Thousandbreaths — creating the book had not expunged his visions, only inflamed them. He went on a killing spree, murdering a new victim every week and using the remains to restage scenes from his illustrations for the citizenry of Pitax to find the next morning. He was caught soon enough and swiftly executed, and the majority of his books were burned by shocked and scandalized parents.
Hailing from Pitax, Aurex Thewsen often brags about his dragon-slaying skills. He challenges the leaders of the Stolen Lands to prove their worth by slaying a dragon themselves, in order to prove why they should remain leaders in the River Kingdoms.
Belinda Houten is looking for a legacy; she wants a theater and several monuments built and dedicated to her family name. She happens to possess a book that a strange fortune-teller told her the leaders of the Stolen Lands would some day need, but she won’t part with it untill she has her buildings. – Build a theater and four monuments in Belinda’s honor (all must be in different cities).
Weird rumours about a sculptor who created gargoyles out of rivals who he had turned to stone. He works only at night.
Are we going to leave town and map the area, and who will we leave in charge?
Some of the trade house people come under the heading of unrepentant evil – we will have to deal with them.
We leave the headmistress to keep things ticking over while we’re out trying to kill an army of wyverns.
Evindra wants to stay near the sword, so she will go wherever the sword goes.
Rena wants to try and see if the cats and the other beastie have been trained at all. He talks to the cats and they agree to follow him if he will lead them to food and hunting. The other thing is a magical creature and he’s not sure what to do with that one.
Prophecy thing from Rena again – The upstart waits to tie her land to yours to bring destruction as the link manifests .
We set off to try and find this wyvern matriarch, exploring on the way. E9 first, D8, D7, C6. On the day we reach C6, don;t seem to be many large animals here, we are on Pitax river, narrow, lots of brambles and small annoying things e.g. crows, ticks, etc, but some of us can see someone has been living here, there’s a campsite. Someone who is trying to hide. We decide to try and track them. Camp is one person, light on foot, able to travel through the brambles – druid or fey perhaps? Rena thinks druid, they might be able to help with this wyvern. Worth finding them. We manage to find the camp, they’re there right now. Smell of meat cooking. It’s a ranger, two old tents, very well hidden camp. She has set up very conveniently to be hidden, close to water, but also good position to observe others, wears filthy rags but has well looked after short swords.
She’s going to lead us to where the Eater of Kings is tomorrow but not get involved.
An immense wyvern, a matriarch of her kind, has laired in Hungerdark for nearly 2 centuries. Known by the regional barbarians as Minognos-Ushad (“Eater of Kings”), the wyvern has survived countless attempts to slay her and has more than earned her name from the countless warlords she’s consumed. Although quite old, Minognos- Ushad is still very dangerous. She spends an increasing amount of time slumbering in her den, emerging once every few months to seek out prey in Glenebon’s hills.
We fight and kill her but she poisons Cade. He recovers. We go to the wyvern army with the matriarch’s head, and try to communicate with them. Two of us speak draconic, so we go to try and negotiate. Rena tells them that she is gone, Irreveti is gone, we wish them to fight willingly for us. They agree to take her old territory and we now have to feed them.