Selling some loot at start.
Ancestors have sent a warning. War with Pitax is machinations from fey queen, designed to weaken us for something she has planned in future. “The war of the river kings, to weaken you the foe. The bastard of numerian loins who changed his names, who wields alien power and changes from the unworldly influence, a pawn corrupted by a memory, but duplicitous. With his passing changes will come, blooms of destruction if unstopped a bottling will occur and the lands but a wasteland with no witness.”
Irriveti lives in the palace [no 14 on Pitax map]. It is NOT walled in.
We need to consider if we are going in disguise on this mission. Buying scrolls of seeming. We think at least one of our spies has been captured, and obliviously the abbey didn’t go as he planned, so he knows we’re coming. He’s dismissed his palace servants. His armies have been instructed to move towards our kingdom. We have some time, but not much. There are 2 places that might be of interest as a base of ops before we go in – the Falling Star Tavern, ramshackle inn, always busy, lots of students and performers, lots of drinking and smoking, place of people who are conspiring, known to be anarchist student hangout, there is a performer’s troupe that has had one of its members kidnapped by Irreveti, they want to save her – OR the other, much harder to find out about, is a cheese and butcher’s shop famed for its foodstuffs, but all walks of life go there, the owner has not put prices up so everyone goes there, a jolly chap, everyone should be able to enjoy food, spies think he is managing to hide people at his establishment. There were a couple of people who were wanted fro questioning, but they were nowhere to be found, only thing they had in common was they’d recently been shopping at the cheese shop. Still not found the bandit woman yet sadly.
Palace – no floor plans, but originally mansion of eccentric wizard, ‘the palace of a thousand doors’, single floor layout, external walls and roof very thick, not been able to use any detection spells through the walls, her spy who was looking at the palace was dismissed (servant), not able to detect any magic causing anti scrying on the walls, at several points there are spiral stairs up to watchtowers on roof, will raise alarm on anyone coming in from above. Fireplaces in great hall and kitchens are blocked by grates, windows are leaded crystal with steel bars in them, and mostly lit with everburning torches, patrols all the time, so probably have to go in through entrances rather than other ways.
We could try and find the bandit woman, or ignore her, but what could we offer her, realistically? We’d probably have to arrest her later if we take over Pitax…
Pitax Politics – Power brokers in order of decreasing influence
Castruccio Irovetti, King of Pitax
The Bandit Houses.
Xapiri Yasmina – a merchant from Cheliax, owns a controlling interest in The Serpent’s Breath Trade House and thus has influence over who can trade through Pitax.
Kharne Vereel – a Gnome, is the not quite so shadowy leader of the Pitax Underworld. He controls a semi-legal group of drug manufacturers and dealers based in the Rose Tower. They even pay taxes – good friend of Irreveit
Atalia Gitaren – Headmistress of the Academy of Grand Arts – COMPASSIONATE, WILL BREAK LAW IF needed, had butted heads with Irreveti.
Castruccio Irovetti, King of Pitax. Came to Pitax about 15 years ago and has ruled the city for most of that time. He controls /owns The the Iron Fox Trade House house, much of the New Ruins District. He also owns farmland and wineries around the disputed town of Sarain (that is reputed to be the best wine producer in the region.)
His officers include General Avinash Jurrg (an Ogre Mage) and the barbarian Villamor Koth (Captain of the Guard and Irovetti’s bodyguard).
The Bandit Houses.
Long ago, a group of bandits fleeing reprisal in Brevoy founded the safehold that would become Pitax. Their leader, the bandit lord Cesare Cattanei, became the patriarch of the Cattanei family, esteemed residents who ruled over Pitax during the early centuries of its existence. Descendants of the other original bandits also formed three other influential families: the Liacenzas, the Vascaris, and the Strocalles. Technically the bandit Houses share rulership of Pitax with Ivoretti, although their influence has reduced significantly over the last fifteen years.
The Cattanei Family: Though the Cattanei family had the greatest role in founding Pitax, its influence in the city diminishes with each passing year. Salvarri Cattanei (Head of the Family) recently took control of the The Red Crescent Theater, more in an effort to curry favor with Irovetti than to make a contribution to the fine arts. They used to own The Serpent’s Breath Trade House but were forced to sell a controlling interest to Xapiri Yasmina, a mysterious merchant from Cheliax.
The Liacenza Family: the Liacenzas controlled much of Pitax before the arrival of Irovetti. . When they lost their controlling interests in the famed vineyards of Sarain and the Iron Fox Trade House to Irovetti, their influence declined greatly. The family’s head, Gasperre Liacenza operates out of the The Falling Star Tavern (in the New Ruins District) as the warehouses of the Iron Fox remain under Irovetti’s control
The Strocalle Family: The The Darkwind Trade House of the Strocalle family currently enjoys the greatest wealth of Pitax’s Trade Houses, but it wields disproportionately minor influence. Simply put, no one in Pitax trusts the Strocalles. Their loyalties lie first with profit and second with members of their own house, with all others being a very distant third. Strocalle treachery weaves its way throughout the history of Pitax. Of all the families, the Strocalles maintain the closest ties with the city’s criminal element. Eliste Strocalle controls both the Darkwind Wind Trade House and the Strocalle family.
The Vascari Family: With their large warehouse at the docks of the Sellen River, the Vascari family controls the ships that make their way to Pitax. Unlike the other Trade Houses, they keep few holdings within the city, but their rule over the river makes them a force to be reckoned with. Every sailor in Pitax owes allegiance to the Vascaris and the The Riversong Trade House. The Vascaris follow the rule of Jhofré Vascari
Dwarf based on docks is very neutral, has managed to stay out of Irreveti’s way because he has such a good rep for sorting stuff out.
Abadar does not have a big following in the city.
There’s a priest of Desna, and a Callistra cathedral, high priest is a middle aged confirmed bachelor, sharp tongued, knows a lot more about the city than you would expect from a simple priest, is compassionate, will go outside the law.
Falling Star Tavern owner (Gaspio someone) is youngest son of remaining brother from original ruling family.
Has a few very loyal followers, Alison, Marshall of Pitax, currently guest of Irreveti: Abina Durg is General of Pitax, he is an Ogre Magi: Getane is the Warden (was, we killed him): not sure who the Treasurer is: half elf counsellor (female) can often soften or deliberately misinterpret things at time (may be reason there’s not been all out war so far): spymaster is male gnome called Civis: Villemor Koff, a Tiger Lord, controls an army, not sure why he follows Irreveti: Kob Moleg, not in Pitax, is the head of tuskriders, giant, not sure about his loyalty:
Heralds and Wardens are elite troops who report to him direct, then conscripted armies.
Academy was built by Irreveti, where the Licanza family mansion used to be. We wind walk in and head for Headmistress’s office. Middle aged woman, hard at work, looks frustrated, we change back into solid and then knock on her door. She looks puzzled. Then recognises Rena. Rena tells her we’re being forced to act because of actions of Irreveti and his army pointed at our kingdom. She says that getting rid of Irreveti is the way to stop bloodshed, we’ll also have to take out everyone in the palace, and he has other loyal followers. We’d then need to get the support of the people afterwards. People angry about conscription, people with friends and family in prison. She says that with the right play etc she can commission a piece for the theatre and then the street performers will copy it, which will get the word out to the people. Also mentions Littletown, it’s a ruin. His wyvern army is there. Liberate that and it will really help. Irreveti destroyed it a couple of months ago because it was home to someone who tried to start an uprising against him. There are 100 Wyverns. Do this AFTER we take out Irreveti. She tells us the HP of Callistra, he runs the building, but there is a brother and sister who more or less run the faith, she’s not sure where his allegiance lies. Probably a good person but doesn;t have much power in the city. She says the other people might be 2 of the bandit houses, they don’t like Irreveti but want power, so allies afterwards, would be useful to get the nobles onside, they’ll back us if they feel they feel they’re in a good position. The Strocalle will grab for power themselves, so not an ally even afterwards. Licanza family might talk to us beforehand (Falling Star Tavern), and the cheese merchant who really doesn’t like Irreveti. Irreveti had his son dragged out and murdered in front of him during one of the crackdowns. A good person, very genial, and what he says is heard by a lot of people. He’s not political in himself, but could be useful to pass on things we want said widely. Might have information that could help us.
Palace – front entrance (to the west), northern door is the service entrance. Both are guarded, but the main is less well guarded, but gets quickest response when alarm is raised. There are portcullisses etc on servants. Throne room – main entrance, then go straight on.
All detection spells stop at the walls. We know there’s an Ogre Magi in there. Generally found in cold environments. Can fly, charm people, go invisible at will.
We go through the roof. People in watchtowers are on the lookout for anything coming in. We pass through in gaseous form. They don’t spot us. Phew!
We’re inside. This place is really tough to get into. Now we have to find the throne room! There’s a slight breeze. Let’s head that way. There is movement on the other side of the secret door the breeze is coming from. 3 Pitax heralds (archers) in a passageway with slits, bows ready to shoot outwards. We move past them and into a wider corridor. Then we head east.
We find the throne room. 2 trolls, 2 heralds, the general, and Irreveti. The general shouts an alarm and others start to come in. Irreveti teleports away when he gets badly hurt.
Alasen joins the fight, invisible, she’s a weretiger in hybrid form. She can pounce and track by scent, in tiger and hybrid form. Cade can see her, Rena casts Invisibility Purge. More trolls and the Tiger Lord arrive.